Search Results
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Thread: Need new official maps
Post: RE: Need new official maps
I would like to start making maps on a regular basis, I will post them here if that is okay? I'll try to stick to the guidelines mentioned above. Here is one I made a while ago loosely based on the fi... |
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orwek |
Mapping
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1 |
3,842 |
2019-08-31, 07:23 PM |
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Thread: Linux Mint 19 not working with ACR 2.7
Post: RE: Linux Mint 19 not working with ACR 2.7
When I click on it I am asked to "run" or "run in terminal." If I do terminal a window flashes up for less than a second and then closes. If I do "run" nothing happens.
[hr]
After working through it i... |
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orwek |
Help
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2 |
1,674 |
2019-08-30, 07:12 AM |
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Thread: Linux Mint 19 not working with ACR 2.7
Post: Linux Mint 19 not working with ACR 2.7
I used to play ACR a lot back in 2013. I'm just now getting back to it, and I am having trouble getting it to run on Linux Mint 19. I downloaded the linux version from one of the mirrors, but when I t... |
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orwek |
Help
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2 |
1,674 |
2019-08-29, 01:02 PM |
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Thread: ACR Official Map Team
Post: RE: ACR Official Map Team
It is more setting up paths for the bots in tricky spots in the map that I don't get. Flooding with way points is no problem. |
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orwek |
Mapping
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19 |
21,821 |
2013-01-12, 09:26 PM |
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Thread: ACR Official Map Team
Post: RE: ACR Official Map Team
Sorry, these are waaaay over due. I am having trouble with the Bot paths, I can't find a tutorial or documentation for them anywhere. So if the bots don't act quite right on Autumn, I apologize:
Swam... |
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orwek |
Mapping
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19 |
21,821 |
2013-01-09, 02:01 PM |
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Thread: ACR Official Map Team
Post: RE: ACR Official Map Team
I've got a large map, and a small map completed and well tested. I am working on one more that is somewhere in between, when I get that done, I will post the three of them here as a map set.
Here i... |
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orwek |
Mapping
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19 |
21,821 |
2012-10-29, 02:24 PM |
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Thread: Vote for the new logo!
Post: RE: Vote for the new logo!
Go ahead with #3, I'm more concerned with the official map situation.
I have one that my brother and I have played through several revisions, and I think it is about right. I am just styling the lan... |
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orwek |
Announcements
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16 |
22,013 |
2012-10-04, 08:04 AM |
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Thread: Vote for the new logo!
Post: RE: Vote for the new logo!
True, but a nuke means you have a lot of kills, and a nuke also has a direct impact on the game. ie- When the nuke goes off you get a lot of kills.
Just saying between the two, if you want somethin... |
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orwek |
Announcements
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16 |
22,013 |
2012-09-11, 06:33 PM |
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Thread: Vote for the new logo!
Post: RE: Vote for the new logo!
True, I should have made it with the nuke symbol instead. |
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orwek |
Announcements
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16 |
22,013 |
2012-09-10, 05:54 PM |
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Thread: Vote for the new logo!
Post: RE: Vote for the new logo!
In defence of my logo, spilled blood is considered a biohazard in the United States and the medical field.
So yes there is a biohazard in the game, but it is not part of the mechanics of the game be... |
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orwek |
Announcements
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16 |
22,013 |
2012-09-10, 11:03 AM |
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Thread: New logo.
Post: RE: New logo.
I noticed that, I think it is the shade of red, I will play with it a little more and post another version when I find a better tint.
[hr]
Ok, went quite a bit brighter so it looks good on dark and li... |
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orwek |
General
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27 |
28,055 |
2012-09-01, 05:13 PM |
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Thread: Outer Wall Texture
Post: RE: Outer Wall Texture
I'm not sure if this link will work, I'm hosting it from a Google site:
acr_bot_paradise (https://sites.google.com/site/kendallpurser/Home/acr_bot_paradise.cgz?attredirects=0&d=1)
I like the map... |
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orwek |
Mapping
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12 |
13,832 |
2012-09-01, 02:49 PM |
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Thread: New logo.
Post: RE: New logo.
Logo with transparency:
http://i.imgur.com/4ngOv.png |
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orwek |
General
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27 |
28,055 |
2012-09-01, 02:31 PM |
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Thread: New logo.
Post: RE: New logo.
Just the icon, 256px x 256px at 300ppi.
http://i.imgur.com/4yvAk.png |
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orwek |
General
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27 |
28,055 |
2012-08-31, 11:57 AM |
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Thread: Outer Wall Texture
Post: RE: Outer Wall Texture
My brother came over last night and we played each map for about an hour. Got some good feedback from him.
The smaller map I can probably have ready by this weekend. The larger map still needs a fai... |
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orwek |
Mapping
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12 |
13,832 |
2012-08-30, 07:46 AM |
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Thread: New logo.
Post: RE: New logo.
This idea came to me after getting Nightmare and Victorz feedback.http://i.imgur.com/PDQKd.png |
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orwek |
General
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27 |
28,055 |
2012-08-29, 12:23 PM |
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Thread: New logo.
Post: RE: New logo.
Not a bad idea, I will make a second iteration and post it later this week.
I like this base concept: Title, a scene of some kind, AC fork symbol. |
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orwek |
General
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27 |
28,055 |
2012-08-28, 01:16 PM |
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Thread: New logo.
Post: RE: New logo.
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orwek |
General
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27 |
28,055 |
2012-08-28, 01:01 PM |
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Thread: New logo.
Post: RE: New logo.
http://i.imgur.com/CMqS4.png
Here is my concept, I would rebuild it using high-res graphics. But you get the general idea. |
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orwek |
General
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27 |
28,055 |
2012-08-28, 12:44 PM |
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Thread: Outer Wall Texture
Post: RE: Outer Wall Texture
Ok, Team is what I am after.
So I just need to add more spawn points for each team so the total number /3 is the number I want.
Thanks!
Orwek |
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orwek |
Mapping
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12 |
13,832 |
2012-08-27, 11:50 AM |