Search Results
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: 2.6.2 (2.7 beta 2)
I found a quite fast software blur algorithm and put it into acr. It worked all fine (well, if you ignore that fps drops from ~100 to ~25 on my machine bc of the neccessary glReadPixels/glDrawPixels (... |
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rXn |
Releases
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69 |
74,154 |
2015-02-24, 11:16 AM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: 2.6.2 (2.7 beta 2)
Don't know if it was the same in "old" ACR, but if you modify your server.h locally it has effects f.e. to your online weapons. So when I set the firing delay for a weapon to 0 on my pc I can shoot my... |
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rXn |
Releases
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69 |
74,154 |
2015-02-11, 09:11 AM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7
The github version runs much more stable than the old ones on my Debian, although I have to recompile it 'cause of old libs in Debian anyway :P, the old one used to crash more or less every 10 mins wi... |
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rXn |
Releases
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69 |
74,154 |
2014-12-03, 08:00 AM |
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Thread: Finally found my USB(ACR Mobile)
Post: RE: Finally found my USB(ACR Mobile)
Is there no way of compiling C source for iOS? I dont have an iPhone, but wont compiling the code with target "arm" (gcc, f.e.) work?
At the weekend I will try out whether there is any chance of comp... |
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rXn |
Modelling
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6 |
6,823 |
2014-12-03, 07:56 AM |
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Thread: ACR Updater[CLI]
Post: RE: ACR Updater[CLI]
Believe it or not, but there is some progress going on. At the moment the manager misses some features, but I hope I will be able to finish the basic stuff by, lets say, next week. |
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rXn |
Implemented Features
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33 |
36,767 |
2014-10-05, 10:31 AM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7
I might get access to an Apple computer, so if you give me some time to persuade its owner of the neccessity of installing that XCode monster I might compile some stuff... |
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rXn |
Releases
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69 |
74,154 |
2014-08-23, 02:54 AM |
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Thread: What are the specs of you computer?
Post: RE: What are the specs of you computer?
If its a laptop, try removing the bottom and make shure theres some additional airflow, like f.e. with an old pc fan and some books :P Worked for me. |
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rXn |
Miscellaneous
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7 |
9,369 |
2014-08-08, 01:19 AM |
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Thread: What are the specs of you computer?
Post: RE: What are the specs of you computer?
Laptop:
Intel i5-M430 @2.27Ghz
ATI Radeon HD5470, 1GB Ram
4GB DDR3(?) Ram
500GB HDD with some dead sectors :P
Debian x64 "testing"
For gaming:
AMD Athlon II X2 220 @ 2.8GHz, Overclocked @~3.3... |
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rXn |
Miscellaneous
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7 |
9,369 |
2014-08-06, 11:10 AM |
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Thread: Firearm situation in the US
Post: RE: Firearm situation in the US
It's not my cup of tea, so forgive me a short remark: Roughly 2/3 of the mass killing with firearms found in western news seem to happen in the US. I like democracy a lot, if people want children to h... |
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rXn |
Spam Forum
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8 |
9,420 |
2014-07-18, 06:58 AM |
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Thread: ACR Updater[CLI]
Post: RE: ACR Updater[CLI]
//Update: I spend my summer somewhere having quite poor internet and thus not postng/reading too much. Anyway, the launcher should be usable around next week. |
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rXn |
Implemented Features
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33 |
36,767 |
2014-07-17, 11:59 AM |
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Thread: Are there any football/soccer fans here
Post: RE: Are there any football/soccer fans here
:D :D :D
No more to say ;) |
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rXn |
Miscellaneous
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2 |
4,040 |
2014-07-17, 11:55 AM |
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Thread: New Assault Cube Reloaded Promo Vid
Post: RE: New Assault Cube Reloaded Promo Vid
There's some nice music under CC-licence out there. If you take a look at some of the music other OS games use and search for the artists you often end up at free-to-use music archives. (to lazy to lo... |
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rXn |
General
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16 |
20,487 |
2014-07-06, 03:24 AM |
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Thread: HUD and Icons - New Design Style?
Post: RE: HUD and Icons - New Design Style?
Is it possible to do create it as svgs? Would be nice for changing/modifying it :P |
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rXn |
Other Modifications
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44 |
46,199 |
2014-07-03, 09:58 AM |
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Thread: Textures
Post: RE: Textures
Code:
--
This credit info/link must be placed where ever the art is displayed
--
What do they mean by this? Every time you start the game you should get a message "contains art from "?? |
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rXn |
Modelling
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18 |
17,751 |
2014-07-01, 02:53 AM |
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Thread: ACR Updater[CLI]
Post: RE: ACR Updater[CLI]
Well, all of this cost money (the server itself, power, the risk to burn down your house because of an Intel employee having a bad day and so on). If we'd go and host that on a free file server it wil... |
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rXn |
Implemented Features
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33 |
36,767 |
2014-06-28, 08:28 AM |
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Thread: ACR Updater[CLI]
Post: RE: ACR Updater[CLI]
Well, python requires a *full* server. As the purpose is only to give all clients the files they want, a (free ;)) file server is the easiest (and cheapest)?
//Edit: Created the pull request, forgive... |
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rXn |
Implemented Features
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33 |
36,767 |
2014-06-27, 11:35 AM |
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Thread: ACR Updater[CLI]
Post: RE: ACR Updater[CLI]
Well, afaik the usual network requests in python or Qt/C++ support http(s) and ftp. If I get way too much free time this summer I might even put a small php/html page to manage mods.
For the mod list ... |
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rXn |
Implemented Features
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33 |
36,767 |
2014-06-27, 10:09 AM |
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Thread: 2.6.1 (2.7 beta 1)
Post: RE: [Future] 2.7
Code:
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"... killed rXn by scoping"
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rXn |
Releases
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98 |
108,894 |
2014-06-27, 10:01 AM |
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Thread: 2.6.1 (2.7 beta 1)
Post: RE: [Future] 2.7
Viewing angle (field of view, I think) can easily be adjusted in the settings menu in the game. Decreasing it too much by "defualt" only results in the first thing to do when starting the game being i... |
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rXn |
Releases
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98 |
108,894 |
2014-06-27, 04:54 AM |
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Thread: ACR Updater[CLI]
Post: RE: ACR Updater[CLI]
Ill commit it today (I hope). Anyway, my GUI code is more or less non-existent till know so Ill upload the stuff I ported from your python script (still without network and mods as this is currently q... |
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rXn |
Implemented Features
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33 |
36,767 |
2014-06-27, 04:49 AM |