Search Results
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Thread: 2.4 Functional
Post: RE: 2.4 Functional
Thanks you for demonstrating that an individual can do a proper job when trying to improve this game.
As mentioned above, AC devs wont even think about using something from this project, because it... |
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Dade |
Releases
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20 |
25,527 |
2012-01-30, 06:38 AM |
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Thread: Multiplayer
Post: RE: Multiplayer
I'm playing massively BF3 this days, so if my server have any problem (and please give solutions xD) don't worry on PM me.
For the behalf of ACR, if it's giving problem 'on its own' I'll close it ... |
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Dade |
Help
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11 |
13,877 |
2011-11-18, 09:18 AM |
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Thread: Concerning Assault Cube
Post: RE: Concerning Assault Cube
Victor Wrote: (2011-11-14, 08:48 PM)
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From their subjective point of view, they won't be so happy due to the competition.
From an unbiased objective point of view, this game helps alleviate AC's... |
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Dade |
General
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7 |
9,400 |
2011-11-18, 09:14 AM |
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Thread: Locale/Translations
Post: RE: Locale/Translations
Found!!
http://opentranslators.org/
Good luck! |
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Dade |
Implemented Features
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3 |
5,840 |
2011-11-05, 09:56 PM |
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Thread: Dade's Server 2.3
Post: RE: Dade's Server 2.3
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Dade |
Server Admin Contact
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5 |
8,651 |
2011-11-02, 08:54 AM |
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Thread: Windows Services / UNIX Daemon
Post: Windows Services / UNIX Daemon
Hey Victorz!
I'd like to know if you guys can develop a .bat (or equal on UNIX systems) in order to run ACR Servers like a Win Service. This is critical in order to let servers work without needing... |
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Dade |
General
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1 |
3,280 |
2011-11-02, 08:52 AM |
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Thread: Dade's Server 2.3
Post: Dade's Server 2.3
Hi folks,
as promised I've just setup a 'meant-to-be' 24/7 Server for ACR. Server is hosted under a VPS sponsored by sologigabit.com (my community sponsor) and it's located at Valencia.
I will ask... |
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Dade |
Server Admin Contact
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5 |
8,651 |
2011-11-01, 05:09 AM |
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Thread: Locale/Translations
Post: RE: Locale/Translations
I don't remember the name of the project right now, but there was a site where opensource projects can seeks for translators (and translators for projects to contribute).
This is one http://transla... |
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Dade |
Implemented Features
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3 |
5,840 |
2011-11-01, 04:14 AM |
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Thread: New Graphics for ACR
Post: RE: New Graphics for ACR
Nice Protox!
Always glad to see new people contributing to the project.
GGz! |
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Dade |
Other Modifications
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13 |
16,504 |
2011-10-28, 10:07 AM |
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Thread: Advertising
Post: RE: Advertising
That's looks more likely permaban in 3, 2, 1.... xD
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Dade |
General
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13 |
15,885 |
2011-10-25, 09:10 AM |
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Thread: Dev ACR
Post: RE: Dev ACR
All I need to know for the moment, I was aware of what tool to download for editing and compiling (Notepad++ is cool but can't compile xD)
GGz! |
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Dade |
Help
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14 |
16,699 |
2011-10-24, 04:32 PM |
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Thread: Zombies Mode
Post: RE: Zombies Mode
Victor Wrote: (2011-10-22, 09:08 AM)
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I could make it so that the zombie count dynamically changes from the number of humans.
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That would be appreciated xD (make it random so we can't know exac... |
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Dade |
Implemented Features
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20 |
24,823 |
2011-10-24, 04:27 PM |
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Thread: New Maps ?
Post: RE: New Maps ?
Maybe u can port them Furbizz :)
GGz! |
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Dade |
Mapping
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14 |
16,585 |
2011-10-24, 04:24 PM |
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Thread: ac_iced [Official wannabe]
Post: RE: ac_iced [Official wannabe]
+1
GGz!
PS: Contact DeathStar / w00p they will be happy xD |
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Dade |
Mapping
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6 |
8,875 |
2011-10-24, 04:22 PM |
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Thread: 24/7 Servers Needed
Post: RE: 24/7 Servers Needed
I will setup the new version when it comes out 24/7. I guess I can install them as services right? (Windows)
GGz!
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Dade |
Servers
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32 |
38,764 |
2011-10-24, 04:21 PM |
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Thread: Clan ?
Post: RE: Clan ?
If you guys wants main while, I can habilitate a section on http://clan-ed.com/ladder (pick english language if Spanish is enabled) to start run a sort of eSport ladder :)
GGz! |
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Dade |
Clans and Wars
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15 |
16,291 |
2011-10-24, 04:06 PM |
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Thread: GUID system
Post: RE: GUID system
Nice 1 :exclamation::exclamation::exclamation:
As I was from the people purposing it, I'm happy to see it will be given a try.
Don't worry about 'smart people', we can pwn them by other ways xD
... |
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Dade |
Ban Discussion
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3 |
6,028 |
2011-10-24, 04:04 PM |
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Thread: Spawn Enqueue/Dequeue
Post: RE: Spawn Enqueue/Dequeue
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Dade |
Implemented Features
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9 |
12,353 |
2011-10-24, 03:57 PM |
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Thread: Dev ACR
Post: Dev ACR
Hello,
I'm learning C++ from the net, and I wish to try give a hand to the ACR Project.
As I'm not used with this kind of development, I'd like if some of the devs our there can point me where to ... |
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Dade |
Help
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14 |
16,699 |
2011-10-21, 01:26 PM |
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Thread: Zombies Mode
Post: RE: Zombies Mode
Thus I don't like Zombie Modes, it's always good to see new ways of playing the game and I will surely test it.
Nice idea! |
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Dade |
Implemented Features
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20 |
24,823 |
2011-10-21, 10:32 AM |