Your Bot Equivalency
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2014-06-27, 04:27 AM
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RE: Your Bot Equivalency
Dont ask me... Im pretty busy with the acr launcher and school work... I dont know much about AI code anyway
The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2014-06-27, 10:07 AM
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RE: Your Bot Equivalency
No worries , first thing for AI intelligence is walking we need AI that doesn't run into walls
Therefore a formula must be made to prevent AI walking directly at a wall perhaps if If($aifaceingwall = 0 ) Rotate AI 90 degrees |
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2014-06-27, 10:18 AM
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RE: Your Bot Equivalency
No, maps just need waypoints so the bots actually have somewhere to go.
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2014-06-27, 10:36 AM
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RE: Your Bot Equivalency
Yeah waypoints are the first step in improving the AI, they actually need to know how to navigate the map. After that I'll work on improving their fighting style to be more adaptive(if possible).
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2014-06-27, 10:41 AM
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RE: Your Bot Equivalency
Alrighty waypoints how bout defualt they are on patrol if a enemy comes with in thier radius they leave patrol path and persuit enemy
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