Poll: Cube Mod 1.0 :D what should be started with?
You do not have permission to vote in this poll.
Animated Skymaps
0%
0 0%
Global Illumination
10.00%
1 10.00%
Texture Improvments
10.00%
1 10.00%
Server Improvements
0%
0 0%
Weather
20.00%
2 20.00%
Direct X
10.00%
1 10.00%
Voice Chat (With Mics)
20.00%
2 20.00%
Player Model Interaction ( pointing, yelling,pushing)
10.00%
1 10.00%
Prone
0%
0 0%
HD Textures
20.00%
2 20.00%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Cube Mod 1.0
2014-09-26, 07:16 PM
#31
RE: Cube Mod 1.0
If we move to a new engine, I thought of the name Polycube for "ACR on Tesseract" because a polycube contains multiple cubes joined together.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Post Reply Quote this message in a reply
2014-10-06, 03:45 AM
#32
RE: Cube Mod 1.0
I experimented a bit with redeclipse:
https://yadi.sk/i/DEK3AC8EbqdZx

Here is the config file:
https://yadi.sk/d/jvClhujUbqdbF
Post Reply Quote this message in a reply
2014-10-08, 07:11 AM
#33
RE: Cube Mod 1.0
I just tested your RE mod

Weapon settings in the RE style was suggested but, for now, it isn't yet implemented. I don't know if it's abandonned or if it remain planned for a future version.

Post Reply Quote this message in a reply
2014-10-08, 02:12 PM
#34
RE: Cube Mod 1.0
This is not mod, this configuration change weapons. Unfortunately, I'm not a programmer, and RE is no possibility to upload mods, as it was implemented in Quake 3 (In a specific folder with packs of models and scripts.).
So I can not make a sequel, I'm not qualified. I just wanted to show that a good programmer will be able to make a new Assault cube 2 of RE.
Post Reply Quote this message in a reply
2014-10-09, 05:13 PM (This post was last modified: 2014-10-09, 05:14 PM by Victor.)
#35
RE: Cube Mod 1.0
@camper, I'm not sure if I should (for next year?) start Real Eclipse (ACR on Red Eclipse) or Polycube (ACR on Tesseract).

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Post Reply Quote this message in a reply
2014-10-13, 02:54 PM
#36
RE: Cube Mod 1.0
I just retrieved this old thread about CubeScirpt. I think CubeScript improvements will be welcomed.

Post Reply Quote this message in a reply


Forum Jump: