Poll: Cube Mod 1.0 :D what should be started with? You do not have permission to vote in this poll. |
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Animated Skymaps | 0 | 0% | |
Global Illumination | 1 | 10.00% | |
Texture Improvments | 1 | 10.00% | |
Server Improvements | 0 | 0% | |
Weather | 2 | 20.00% | |
Direct X | 1 | 10.00% | |
Voice Chat (With Mics) | 2 | 20.00% | |
Player Model Interaction ( pointing, yelling,pushing) | 1 | 10.00% | |
Prone | 0 | 0% | |
HD Textures | 2 | 20.00% | |
Total | 10 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Cube Mod 1.0
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2014-09-26, 07:16 PM
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RE: Cube Mod 1.0
If we move to a new engine, I thought of the name Polycube for "ACR on Tesseract" because a polycube contains multiple cubes joined together.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-10-06, 03:45 AM
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RE: Cube Mod 1.0
I experimented a bit with redeclipse:
https://yadi.sk/i/DEK3AC8EbqdZx Here is the config file: https://yadi.sk/d/jvClhujUbqdbF |
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2014-10-08, 07:11 AM
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RE: Cube Mod 1.0
I just tested your RE mod
Weapon settings in the RE style was suggested but, for now, it isn't yet implemented. I don't know if it's abandonned or if it remain planned for a future version. They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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2014-10-08, 02:12 PM
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RE: Cube Mod 1.0
This is not mod, this configuration change weapons. Unfortunately, I'm not a programmer, and RE is no possibility to upload mods, as it was implemented in Quake 3 (In a specific folder with packs of models and scripts.).
So I can not make a sequel, I'm not qualified. I just wanted to show that a good programmer will be able to make a new Assault cube 2 of RE. |
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2014-10-09, 05:13 PM
(This post was last modified: 2014-10-09, 05:14 PM by Victor.)
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RE: Cube Mod 1.0
@camper, I'm not sure if I should (for next year?) start Real Eclipse (ACR on Red Eclipse) or Polycube (ACR on Tesseract).
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-10-13, 02:54 PM
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RE: Cube Mod 1.0
I just retrieved this old thread about CubeScirpt. I think CubeScript improvements will be welcomed.
They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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