Death cam
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2012-01-02, 11:54 AM
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RE: Death cam
> but it woukd be better to have a killcam because then you can see how you get killed ...
Smth like flashback? I think it's hard to implement - client must record a demo and play part of it when somebody kills you. >I made code that makes the camera look at the killer, but does not follow them. Didn't noticed in previous release. Or you made it in SVN? Follow/look - just make a choice, AC already has "following" code - in spectator mode, DEATHCAM - just another spectator mode. But if you already have deathcam code (look or follow) - it's very good news. |
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Messages In This Thread |
RE: Death cam - by Victor - 2012-01-01, 03:28 PM
RE: Death cam - by Fubizz - 2012-01-02, 04:59 AM
RE: Death cam - by RPG - 2012-01-02, 11:54 AM
RE: Death cam - by Victor - 2012-01-02, 01:45 PM
RE: Death cam - by RPG - 2012-01-02, 04:03 PM
RE: Death cam - by Victor - 2012-01-02, 04:26 PM
RE: Death cam - by RPG - 2012-01-03, 03:28 PM
RE: Death cam - by Victor - 2012-01-03, 07:08 PM
RE: Death cam - by RPG - 2012-01-04, 01:09 PM
RE: Death cam - by Victor - 2012-01-05, 01:07 PM
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