2012-01-02, 11:54 AM
#4
RE: Death cam
> but it woukd be better to have a killcam because then you can see how you get killed ...

Smth like flashback? I think it's hard to implement - client must record a demo and play part of it when somebody kills you.

>I made code that makes the camera look at the killer, but does not follow them.

Didn't noticed in previous release. Or you made it in SVN? Follow/look - just make a choice, AC already has "following" code - in spectator mode, DEATHCAM - just another spectator mode.

But if you already have deathcam code (look or follow) - it's very good news.
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Messages In This Thread
Death cam - by RPG - 2012-01-01, 10:19 AM
RE: Death cam - by Victor - 2012-01-01, 03:28 PM
RE: Death cam - by Fubizz - 2012-01-02, 04:59 AM
RE: Death cam - by RPG - 2012-01-02, 11:54 AM
RE: Death cam - by Victor - 2012-01-02, 01:45 PM
RE: Death cam - by RPG - 2012-01-02, 04:03 PM
RE: Death cam - by Victor - 2012-01-02, 04:26 PM
RE: Death cam - by RPG - 2012-01-03, 03:28 PM
RE: Death cam - by Victor - 2012-01-03, 07:08 PM
RE: Death cam - by RPG - 2012-01-04, 01:09 PM
RE: Death cam - by Victor - 2012-01-05, 01:07 PM

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