2012-01-02, 01:45 PM (This post was last modified: 2012-01-02, 02:23 PM by Victor.)
#5
RE: Death cam
There is deathcam LOOK already attempted to be implemented (clientgame.cpp:200), but I commented out that block because it wasn't working. It doesn't follow the killer.

EDIT:

Too late for you... I already made a deathcam. It also has a switch with /deathcam [0/1].

Looks like this is the last feature to make it into 2.3.4.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Death cam - by RPG - 2012-01-01, 10:19 AM
RE: Death cam - by Victor - 2012-01-01, 03:28 PM
RE: Death cam - by Fubizz - 2012-01-02, 04:59 AM
RE: Death cam - by RPG - 2012-01-02, 11:54 AM
RE: Death cam - by Victor - 2012-01-02, 01:45 PM
RE: Death cam - by RPG - 2012-01-02, 04:03 PM
RE: Death cam - by Victor - 2012-01-02, 04:26 PM
RE: Death cam - by RPG - 2012-01-03, 03:28 PM
RE: Death cam - by Victor - 2012-01-03, 07:08 PM
RE: Death cam - by RPG - 2012-01-04, 01:09 PM
RE: Death cam - by Victor - 2012-01-05, 01:07 PM

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