New HUD
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2012-04-05, 01:28 AM
(This post was last modified: 2012-04-05, 05:08 AM by -------.)
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RE: Points/EXP
"It is not the dev's fault that the player doesn't understand."
First, that sound like you see this as I want to give you any fault, which is not the case. I simply want to improve the game ![]() Second, things can be made more clear that more players understand the meaning of those. Also please understand that it's not neccesary to give the player too much information. I am not really interested in how far away i'm looking at or how often the bot,that I just killed, has died before. Yes, this information can be useful, but if you really want those information, you could make it an option that is by default dieabled. Some option like "more information" would work. For getting a bit farer, I'll try drawing a HUD that I think fits. (I'll take a screenshot without HUD and edit it) This however can take some time. ![]() --------------------------------- Edit: Done. I'm still not 100% satisfied with it, but well, it is just a concept. ![]() About the HUD elements that are not on the drawn HUD( How I imagine they could be): *bloody screen: As I said in my first post; would appear from 25 health downwards *damage indicator:Would stay as it is. *console:Less colors, but everything else would stay *Kill messages:They would appear as before at the right, but nowhere else, maybe some icon changes. Also the font color = team color *'Headshot''Critical'- They would appear over the player that has been hit. Maybe other images for those events, to divide from Red Eclipse and to keep the ACR Style Did I forget anything? |
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Messages In This Thread |
RE: New HUD - by Victor - 2012-04-11, 08:17 PM
RE: New HUD - by ------- - 2012-04-12, 12:53 PM
RE: New HUD - by Victor - 2012-04-12, 05:02 PM
RE: New HUD - by ------- - 2012-04-13, 07:45 AM
RE: New HUD - by Victor - 2012-04-13, 02:24 PM
RE: New HUD - by ------- - 2012-04-14, 05:13 AM
RE: New HUD - by Fubizz - 2012-04-14, 08:40 AM
RE: New HUD - by Victor - 2012-04-14, 08:58 AM
RE: New HUD - by Fubizz - 2012-04-14, 09:56 AM
RE: New HUD - by Victor - 2012-04-14, 10:00 PM
RE: New HUD - by ------- - 2012-04-15, 02:08 AM
RE: New HUD - by KriS - 2012-05-29, 07:42 PM
RE: New HUD - by Victor - 2012-05-30, 05:09 PM
RE: New HUD - by -{ET}-xdEpicZombie - 2013-03-22, 05:46 AM
RE: New HUD - by Victor - 2013-03-22, 09:12 AM
RE: New HUD - by -{ET}-xdEpicZombie - 2013-03-22, 10:53 AM
RE: New HUD - by Victor - 2014-01-08, 03:53 PM
RE: New HUD - by DeltaStrikeOp - 2014-01-08, 04:50 PM
RE: New HUD - by Victor - 2014-01-09, 03:42 PM
RE: New HUD - by DeltaStrikeOp - 2014-01-09, 06:04 PM
RE: New HUD - by -{ET}-xdEpicZombie - 2014-01-10, 07:45 AM
RE: New HUD - by klarakos - 2014-08-04, 06:21 AM
RE: Points/EXP - by Victor - 2012-04-04, 03:18 PM
RE: Points/EXP - by ------- - 2012-04-05, 01:28 AM
RE: Points/EXP - by Victor - 2012-04-05, 03:06 PM
RE: Points/EXP - by ------- - 2012-04-06, 01:19 AM
RE: Points/EXP - by Victor - 2012-04-06, 09:33 AM
RE: Points/EXP - by ------- - 2012-04-06, 12:24 PM
HUD revamp? - by DeltaStrikeOp - 2014-01-08, 12:08 AM
RE: HUD revamp? - by dm.mossberg590a1 - 2014-01-08, 12:35 AM
RE: HUD revamp? - by ruler501 - 2014-01-08, 10:57 AM
RE: HUD revamp? - by DeltaStrikeOp - 2014-01-08, 12:53 PM
RE: HUD revamp? - by ruler501 - 2014-01-08, 01:39 PM
RE: HUD revamp? - by DeltaStrikeOp - 2014-01-08, 02:39 PM
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