2012-04-06, 01:19 AM (This post was last modified: 2012-04-06, 02:10 AM by -------.)
#5
RE: Points/EXP
I actually had to google battlefield HUD, I was just partly inspired by batlefield 3 for the position of the minimap, but the other HUD was mainly just trying out and fiddeling around with it.
I looked at the other Battlefield HUD (1,2) and the positions of the main elements are similar.
I forgot to say that the HUD would be blue if the player is in the blue team.
If you think that the bloody screen not appears enough ~50 might also be a good value. It has to be playtested. I just think right now it appears too often.

Edit: I actually forgot to mention that this HUD was also inspired by the position of the perk symbol. In the menu I could not remove it, and it was too much work to manually edit it out. I created the whole HUD around it :S

Edit2: While lokking a bit around in the source to see if my c++ coding skills are enough (they aren't at the moment) i saw in renderhud.cpp the following:
Code:
const char *crosshairnames[CROSSHAIR_NUM] = { "default", "scope", "shotgun", "vertical", "horizontal", "hit" };
Texture *crosshairs[CROSSHAIR_NUM] = { NULL }; // weapon specific crosshairs
Does this mean weapon specific crosshairs would be easy to implement? Cuz that would be awesum.Tongue


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Messages In This Thread
New HUD - by ------- - 2012-04-03, 03:41 PM
RE: New HUD - by Victor - 2012-04-11, 08:17 PM
RE: New HUD - by ------- - 2012-04-12, 12:53 PM
RE: New HUD - by Victor - 2012-04-12, 05:02 PM
RE: New HUD - by ------- - 2012-04-13, 07:45 AM
RE: New HUD - by Victor - 2012-04-13, 02:24 PM
RE: New HUD - by ------- - 2012-04-14, 05:13 AM
RE: New HUD - by Fubizz - 2012-04-14, 08:40 AM
RE: New HUD - by Victor - 2012-04-14, 08:58 AM
RE: New HUD - by Fubizz - 2012-04-14, 09:56 AM
RE: New HUD - by Victor - 2012-04-14, 10:00 PM
RE: New HUD - by ------- - 2012-04-15, 02:08 AM
RE: New HUD - by KriS - 2012-05-29, 07:42 PM
RE: New HUD - by Victor - 2012-05-30, 05:09 PM
RE: New HUD - by -{ET}-xdEpicZombie - 2013-03-22, 05:46 AM
RE: New HUD - by Victor - 2013-03-22, 09:12 AM
RE: New HUD - by -{ET}-xdEpicZombie - 2013-03-22, 10:53 AM
RE: New HUD - by Victor - 2014-01-08, 03:53 PM
RE: New HUD - by DeltaStrikeOp - 2014-01-08, 04:50 PM
RE: New HUD - by Victor - 2014-01-09, 03:42 PM
RE: New HUD - by DeltaStrikeOp - 2014-01-09, 06:04 PM
RE: New HUD - by -{ET}-xdEpicZombie - 2014-01-10, 07:45 AM
RE: New HUD - by klarakos - 2014-08-04, 06:21 AM
RE: Points/EXP - by Victor - 2012-04-04, 03:18 PM
RE: Points/EXP - by ------- - 2012-04-05, 01:28 AM
RE: Points/EXP - by Victor - 2012-04-05, 03:06 PM
RE: Points/EXP - by ------- - 2012-04-06, 01:19 AM
RE: Points/EXP - by Victor - 2012-04-06, 09:33 AM
RE: Points/EXP - by ------- - 2012-04-06, 12:24 PM
HUD revamp? - by DeltaStrikeOp - 2014-01-08, 12:08 AM
RE: HUD revamp? - by dm.mossberg590a1 - 2014-01-08, 12:35 AM
RE: HUD revamp? - by ruler501 - 2014-01-08, 10:57 AM
RE: HUD revamp? - by DeltaStrikeOp - 2014-01-08, 12:53 PM
RE: HUD revamp? - by ruler501 - 2014-01-08, 01:39 PM
RE: HUD revamp? - by DeltaStrikeOp - 2014-01-08, 02:39 PM

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