Good Map Guidelines
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2012-07-08, 12:16 PM
(This post was last modified: 2013-10-30, 02:55 PM by Victor.)
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Good Map Guidelines
There are many maps, but not all of them are that good to play on. It degrades users' experience to play bad maps.
What constitutes bad maps may change as the game is modified. For example, a map might force players underwater for 5 seconds. This might not have any effect yet, but if the game is modified, the players might drown in that time. No official ACR map may fail to follow these guidelines:
In addition, allowing derivation must be allowed. This list can change anytime. Suggest improvements by replying to this thread. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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Messages In This Thread |
Good Map Guidelines - by Victor - 2012-07-08, 12:16 PM
RE: Good Map Guidelines - by Nightmare - 2012-07-08, 12:43 PM
RE: Good Map Guidelines - by Victor - 2012-07-08, 06:39 PM
RE: Good Map Guidelines - by forumlurker007 - 2013-10-29, 01:19 AM
RE: Good Map Guidelines - by dm.mossberg590a1 - 2013-10-29, 02:34 AM
RE: Good Map Guidelines - by Victor - 2013-10-29, 02:56 PM
RE: Good Map Guidelines - by forumlurker007 - 2013-10-30, 07:43 AM
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