Ratz for ACR
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2012-07-17, 09:07 AM
(This post was last modified: 2012-07-17, 09:32 AM by Victor.)
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RE: Ratz for ACR
The current engine is not like Cube 2's octree, where you can draw from walls and "remip", but an array of an array of squares. Drawing/height-fielding walls is not possible, since "walls" are represented by the difference in height between two cubes (up/down/left/right).
In your case, to make some "insides", you must use mapmodels instead. Mapmodels are only to be avoided when it is obvious that it can be replaced with a solid/space. For the fridge, I would have 1 or 2 cubes on the outside as a border, and lower the inner cubes to the floor, and apply platform mapmodels to the top. This makes the fridge "hollow". Next, I would lower the cubes on the border wherever an entrance is needed. However, due to the space above that needs to be covered, it is recommended that the ceiling is used, but you might have to find some other mapmodel (I'm not sure if you can rotate mapmodels?). Most platform mapmodels are created with "newent mapmodel 57? <elevation> <texture>" I have made the fridge hollow to show you that it is possible (I put a few platforms on the top, but didn't finish it). I might have screwed some stuff up, so only take it as an example. Download here: http://ompldr.org/vZXJ1eQ By the way: Did you put "//" in front of comments for the cfg? "Ratz" really isn't a command. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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Messages In This Thread |
Ratz for ACR - by Think3r - 2012-07-16, 02:20 PM
RE: Ratz for ACR - by Victor - 2012-07-16, 06:11 PM
RE: Ratz for ACR - by Think3r - 2012-07-16, 08:27 PM
RE: Ratz for ACR - by Victor - 2012-07-17, 09:07 AM
RE: Ratz for ACR - by Nightmare - 2012-07-17, 02:30 PM
RE: Ratz for ACR - by {TsC}TaZURaCaRl - 2013-08-25, 08:07 PM
RE: Ratz for ACR - by -{ET}-Kewbacca - 2013-08-26, 03:36 AM
RE: Ratz for ACR - by ruler501 - 2013-08-26, 04:53 AM
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