Outer Wall Texture
2012-08-27, 11:27 AM (This post was last modified: 2012-08-27, 11:28 AM by Victor.)
#7
RE: Outer Wall Texture
For bots, it's based on some algorithms:
Progressive = explained elsewhere
Zombies = 15 zombies + 1 for each human
Survivor = the map size - 3
Team = (RED spawns + BLUE spawns) / 3, 4 default
FFA = FFA spawns / 3, 2 default

For all, except zombies, it will add as many bots to one team as needed to balance the teams.

As you can see, it might need some tweaking...

Best regards,
Victor
//victorz.ca
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My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Outer Wall Texture - by orwek - 2012-08-24, 09:31 AM
RE: Outer Wall Texture - by pwned - 2012-08-24, 10:30 AM
RE: Outer Wall Texture - by orwek - 2012-08-24, 11:21 AM
RE: Outer Wall Texture - by Nightmare - 2012-08-24, 03:56 PM
RE: Outer Wall Texture - by Victor - 2012-08-24, 04:09 PM
RE: Outer Wall Texture - by orwek - 2012-08-27, 09:09 AM
RE: Outer Wall Texture - by Victor - 2012-08-27, 11:27 AM
RE: Outer Wall Texture - by orwek - 2012-08-27, 11:50 AM
RE: Outer Wall Texture - by Victor - 2012-08-27, 12:43 PM
RE: Outer Wall Texture - by orwek - 2012-08-30, 07:46 AM
RE: Outer Wall Texture - by Victor - 2012-08-30, 09:36 AM
RE: Outer Wall Texture - by orwek - 2012-09-01, 02:49 PM
RE: Outer Wall Texture - by Victor - 2012-09-02, 09:18 AM

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