Outer Wall Texture
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2012-08-27, 11:27 AM
(This post was last modified: 2012-08-27, 11:28 AM by Victor.)
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RE: Outer Wall Texture
For bots, it's based on some algorithms:
Progressive = explained elsewhere Zombies = 15 zombies + 1 for each human Survivor = the map size - 3 Team = (RED spawns + BLUE spawns) / 3, 4 default FFA = FFA spawns / 3, 2 default For all, except zombies, it will add as many bots to one team as needed to balance the teams. As you can see, it might need some tweaking... Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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Messages In This Thread |
Outer Wall Texture - by orwek - 2012-08-24, 09:31 AM
RE: Outer Wall Texture - by pwned - 2012-08-24, 10:30 AM
RE: Outer Wall Texture - by orwek - 2012-08-24, 11:21 AM
RE: Outer Wall Texture - by Nightmare - 2012-08-24, 03:56 PM
RE: Outer Wall Texture - by Victor - 2012-08-24, 04:09 PM
RE: Outer Wall Texture - by orwek - 2012-08-27, 09:09 AM
RE: Outer Wall Texture - by Victor - 2012-08-27, 11:27 AM
RE: Outer Wall Texture - by orwek - 2012-08-27, 11:50 AM
RE: Outer Wall Texture - by Victor - 2012-08-27, 12:43 PM
RE: Outer Wall Texture - by orwek - 2012-08-30, 07:46 AM
RE: Outer Wall Texture - by Victor - 2012-08-30, 09:36 AM
RE: Outer Wall Texture - by orwek - 2012-09-01, 02:49 PM
RE: Outer Wall Texture - by Victor - 2012-09-02, 09:18 AM
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