Grenade/explosive damage fading
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2013-03-29, 08:19 AM
(This post was last modified: 2013-04-13, 01:29 PM by Victor.)
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RE: Grenade damage
The blue line is our current damage scaling method. Does anyone think another curve would better represent explosive damage fading? The turquoise line is AssaultCube's linear fading.
![]() see http://www.wolframalpha.com/input/?i=plo...rom+0+to+1 The x-axis is the distance from 0 (next to the explosion) to 1 (out of range), and the y axis is the damage in percent. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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