Grenade/explosive damage fading
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2013-04-14, 10:14 AM
(This post was last modified: 2013-04-14, 10:20 AM by Victor.)
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RE: 2.5.8 Changelog
We are currently using an 1-(square root) curve. A 1-(square) curve would be slower initially, then around 38%, be faster.
I don't see how 1/(x^2) would work because of the asymptote. EDIT: I've fixed that thread and moved this and the previous post to it. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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