Grenade/explosive damage fading
2013-04-14, 11:28 AM (This post was last modified: 2013-04-16, 09:01 AM by ruler501.)
#5
RE: Grenade/explosive damage fading
I was talking about a curve more like 100/(x+1)^2
It works just you don't have a set point for damage to end(I'd think when it drops <1 would work). It also drops off extremely quickly. With 1470/(x+1)^2 you get 1470 at 0 120 at 2.5 and 40 at 5
EDIT: Here's an image with some inverse curves added in. Inverse square should be closest to real life, but that shouldn't really matter.
[Image: plot.html?g=p265638116.png&t=plot&db=r-1224424354]
EDIT2: added 1-x^2
EDIT3: Added a variety of functions
EDIT4: Removed some and added source
http://maxima-online.org/#?in=range%3A5%...max%5D)%3B
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Messages In This Thread
Grenade/explosive damage fading - by Victor - 2011-03-26, 03:41 PM
RE: Grenade damage - by Victor - 2013-03-29, 08:19 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 11:28 AM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 12:51 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:12 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 03:32 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:41 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 03:44 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:56 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 05:46 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 06:06 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-15, 03:18 PM
RE: Grenade/explosive damage fading - by Fubizz - 2013-04-16, 07:45 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-16, 08:56 AM
RE: Grenade/explosive damage fading - by Victor - 2013-05-09, 06:27 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-09, 07:32 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-12, 07:57 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-12, 11:52 AM
RE: Grenade/explosive damage fading - by Victor - 2013-05-13, 03:57 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-13, 06:49 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-14, 03:52 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-14, 04:00 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-15, 05:35 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-15, 08:44 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-16, 01:13 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-16, 03:01 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-16, 04:29 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-16, 06:55 PM
RE: Grenade/explosive damage fading - by Victor - 2013-06-20, 04:21 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-06-20, 05:11 PM
RE: Grenade/explosive damage fading - by Victor - 2013-06-21, 09:11 AM
[split] 2.5.8 Changelog - by ruler501 - 2013-04-14, 10:04 AM
RE: 2.5.8 Changelog - by Victor - 2013-04-14, 10:14 AM
[split] 2.5.8 Changelog - by Fubizz - 2013-04-15, 06:23 AM

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