Grenade/explosive damage fading
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2013-04-14, 11:28 AM
(This post was last modified: 2013-04-16, 09:01 AM by ruler501.)
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RE: Grenade/explosive damage fading
I was talking about a curve more like 100/(x+1)^2
It works just you don't have a set point for damage to end(I'd think when it drops <1 would work). It also drops off extremely quickly. With 1470/(x+1)^2 you get 1470 at 0 120 at 2.5 and 40 at 5 EDIT: Here's an image with some inverse curves added in. Inverse square should be closest to real life, but that shouldn't really matter. ![]() EDIT2: added 1-x^2 EDIT3: Added a variety of functions EDIT4: Removed some and added source http://maxima-online.org/#?in=range%3A5%...max%5D)%3B |
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