Grenade/explosive damage fading
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2013-04-14, 03:32 PM
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RE: Grenade/explosive damage fading
Perhaps the 1-(1-x)^2 would work the best (slower damage fading when it's closer, and faster when it's far, compared to 1-sqrt(x)).
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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