Grenade/explosive damage fading
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2013-04-14, 03:41 PM
(This post was last modified: 2013-04-14, 03:51 PM by ruler501.)
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RE: Grenade/explosive damage fading
Do you mean 1-x^2 because 1-(1-x^2) starts at 0 and goes up to 1.
I think the best way to figure it out would be just to create builds with each different kind and try it out to see how it feels. EDIT: I updated my earlier post to include the graph of 1-x^2 |
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