Grenade/explosive damage fading
2013-04-16, 08:56 AM
#17
RE: Grenade/explosive damage fading
I've actually been messing around in the source to try these out and I got the reciprocals working(I stop calculating damage after it drops below one). I think they are a nice curve. The reciprocal square root and reciprocal linear are too hard to work with. Reciprocal quartic looks nice though. I'll add these observations into my earlier graph. Here are my descriptions of the kinds of graph we have

Reciprocal Square max/((x/range)^2+1): It is the most realistic, but it drops off really quickly, but stays damaging for a long ways.

Reciprocal Cube max/((x/range)^3+1): It drops below 100 at roughly 2.25m for grenades so is slightly less lethal, but carries damage farther than current. Less range than reciprocal square.

Reciprocal Quartic max/((x/range)^4+1): It drops below 2.75m for grenades so is slightly more lethal. It also has a really quick drop after 5m, but still has more range than our current one.

Square Root max*(1-sqrt(x/range)): This is the current curve. It drops at a relatively constant rate(after it gets past the kill level)

Square max*(1-(x/range))^2: This is mostly the same as our current method, but it drops off slightly faster after the killlevel which is pretty much the same point

Cube max*(1-(x/range))^3: This would greatly reduce the effectiveness of grenades as the damage curve is very steep with very little damage being done at more than 1/2 range

Quadratic max*(1-(x/range)^2): This is the most deadly curve. It doesn't drop off till almost its whole range is over and then quickly goes to zero. This would make grenades much more terrifying in game since you'd need to be almost out of range to not be nearly insta-killed
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Messages In This Thread
Grenade/explosive damage fading - by Victor - 2011-03-26, 03:41 PM
RE: Grenade damage - by Victor - 2013-03-29, 08:19 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 11:28 AM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 12:51 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:12 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 03:32 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:41 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 03:44 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:56 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 05:46 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 06:06 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-15, 03:18 PM
RE: Grenade/explosive damage fading - by Fubizz - 2013-04-16, 07:45 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-16, 08:56 AM
RE: Grenade/explosive damage fading - by Victor - 2013-05-09, 06:27 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-09, 07:32 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-12, 07:57 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-12, 11:52 AM
RE: Grenade/explosive damage fading - by Victor - 2013-05-13, 03:57 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-13, 06:49 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-14, 03:52 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-14, 04:00 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-15, 05:35 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-15, 08:44 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-16, 01:13 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-16, 03:01 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-16, 04:29 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-16, 06:55 PM
RE: Grenade/explosive damage fading - by Victor - 2013-06-20, 04:21 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-06-20, 05:11 PM
RE: Grenade/explosive damage fading - by Victor - 2013-06-21, 09:11 AM
[split] 2.5.8 Changelog - by ruler501 - 2013-04-14, 10:04 AM
RE: 2.5.8 Changelog - by Victor - 2013-04-14, 10:14 AM
[split] 2.5.8 Changelog - by Fubizz - 2013-04-15, 06:23 AM

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