Grenade/explosive damage fading
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2013-05-14, 03:52 PM
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RE: Grenade/explosive damage fading
(2013-05-09, 07:32 PM)ruler501 Wrote: I do like the curve with that more. I modified them to make sure they drop below one at range. Instead of "rlin: max/((max-1)*x+1)", try "rlin: max/(x+1)" (x is distance/range). At the maximum range, half the damage is dealt (quarter for the square, eighth for cubic, etc.) and it continues to infinity. Use the code to set the cutoff when the damage falls below 1. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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