Maps
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2011-09-25, 01:04 AM
(This post was last modified: 2011-09-25, 01:15 AM by RPG.)
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RE: Maps
In the OpenSource projects you can not use non-free textures (for example, textures from cgtextures.com), so not all textures that are in the Internet can be used.
But some textures are Creative-Commons, so these can be used: http://www.marcchehab.org/frozenmist/ I can help you to make tiled (seamless) textures from photos (CC of course). To make good texture apply sharpen filter to it, otherwize textures will be very blurry in the game. I also want to textures not 256x256 resolution, but 512x512. Many video cards can easily work with big textures, and people on low-end machines can reduce the detail. Also it's better to use dds format for textures (cube 2 has dds loader) than jpg format. I once made textures pack with a resolution of 512 pixels for AC. Download texrutes here: http://www.mediafire.com/?f3m583bc2kbmgz6 You must type /texturescale 64 to improve texture quality. Contact me: rpg89 [at] post [dot] ru I like your project and I can help you with textures/programming (I see my chat patch in action, very good ![]() These textures could be used: http://www.spiralgraphics.biz/packs/ http://opengameart.org/art-search-advanc...d%5B%5D=14 http://www.bencloward.com/resources_textures.shtml http://www.burningwell.org/gallery2/v/textures/ http://www.flickr.com/search/?q=texture&...otos&adv=1 Also many cool textures/mapmodels: http://nobiax.deviantart.com/gallery/6837009 |
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Messages In This Thread |
RE: Maps - by RPG - 2011-09-25, 01:04 AM
RE: Maps - by Sabertooth - 2011-10-20, 04:08 AM
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