Grenade/explosive damage fading
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2013-06-20, 04:21 PM
(This post was last modified: 2013-06-20, 04:36 PM by Victor.)
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RE: Grenade/explosive damage fading
It seems a bit backwards, but it's explained like this:
endrange = range + startrange fade amount = reduction in damage endrange is used to describe "range", which is the fading factor fade amount is left to describe the cut-off On second thought, I'll use your method. Instead of cutting off by damage, we can use distance. I need you to fix the values (RPG and grenade) now. endrange = cutoff distance rangeminus = fading factor Also, I wonder why we need to have damage in the denominator as well. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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