Grenade/explosive damage fading
|
2013-06-20, 05:11 PM
(This post was last modified: 2013-06-20, 05:25 PM by ruler501.)
|
|||
|
|||
RE: Grenade/explosive damage fading
what do you mean by fading factor for rangeminus? We know it goes down to 1 so there is no ability to vary it. Do you mean the speed at which it goes to 1?
The formulas above and the ones currently in the source cut off at endrange(where it does exactly 1 damage), but does not use rangeminus. If you want it changed do you have an idea of an equation that would use rangeminus? EDIT: damage-1 is in the denominator so that at endrange the damage is equal to 1. It was the only way I can think of to ensure that. |
|||
« Next Oldest | Next Newest »
|