Grenade/explosive damage fading
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2013-06-21, 09:11 AM
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RE: Grenade/explosive damage fading
I see... it's a reciprocal curve that goes from damage to 1.
I'll make the adjustments. range: start of falling damage (0) endrange: when the damage is 1 and ends rangeminus: old range (for classic) Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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