Poll: Graphics or Performance?
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Graphics
33.33%
3 33.33%
Performance
66.67%
6 66.67%
Total 9 vote(s) 100%
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Graphics vs. Performance
2013-07-02, 06:29 AM (This post was last modified: 2013-07-02, 06:31 AM by rXn.)
#5
RE: Graphics vs. Performance
If we talk about performance we should keep in mind that Cube2 has not that high waste of ressources as you might think. F.e. as trees are very ineffective to render right now, the map acr_recreation reduces my fps drastically (from ~180-200 without limiter to ~20-40) even when I am alone. Playing Sauerbraten with all settings put to highest maps like Eternal valley or Thor (many water reflections/refractions, many smooth lights, many blocks, not many rectangles in construction) with about 20 players (bot or mp) makes me have 30-60 fps. So I think that Cube 2 seems to have some improvements concerning effectivity (although I never took a closer look at its source).

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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Messages In This Thread
Graphics vs. Performance - by Naja 潛行者 - 2013-06-18, 01:03 AM
RE: Graphics vs. Performance - by Naja 潛行者 - 2013-06-19, 12:34 AM
RE: Graphics vs. Performance - by asmanel - 2013-06-19, 06:08 AM
RE: Graphics vs. Performance - by rXn - 2013-07-02, 06:29 AM
RE: Graphics vs. Performance - by Naja 潛行者 - 2013-07-02, 06:57 PM

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