2.5.9
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2013-07-09, 06:24 AM
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RE: 2.5.9 Changelog
What about new world models? I know the current ones are extremely low-poly and therefore are great for performance, but today's pcs are definitely able to handle al lot of polys.
I'm actually optimizing/resizing/repacking some of the hud modells to be used as world models, but I think it would be good to ask for the creators' agree first (with this). Maybe we should make an option whether to choose the old ones (for the Pentium II monsters some people seem to have) or the "new" high-poly ones. I going upload some of the optimized models as soon as they are small enough and the creators of that epic models agree. The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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Messages In This Thread |
RE: 2.5.9 Changelog - by ruler501 - 2013-07-05, 09:29 AM
RE: 2.5.9 Changelog - by rXn - 2013-07-05, 01:02 PM
RE: 2.5.9 Changelog - by DeltaStrikeOp - 2013-07-05, 01:11 PM
RE: 2.5.9 Changelog - by jonaspm - 2013-07-05, 01:25 PM
RE: 2.5.9 Changelog - by Victor - 2013-07-05, 07:12 PM
RE: 2.5.9 Changelog - by rXn - 2013-07-09, 06:24 AM
RE: [Future] 2.5.9 - by AoS Torq - 2013-07-12, 11:56 PM
RE: [Future] 2.5.9 - by -{ET}-xdEpicZombie - 2013-07-13, 07:47 AM
RE: [Future] 2.5.9 - by Victor - 2013-07-13, 09:18 AM
RE: [Future] 2.5.9 - by {KE}bluwarguy - 2013-07-22, 01:25 PM
RE: [Future] 2.5.9 - by -{ET}-xdEpicZombie - 2013-07-22, 03:47 PM
RE: [Future] 2.5.9 - by {KE}bluwarguy - 2013-07-22, 07:46 PM
RE: [Future] 2.5.9 - by -{ET}-xdEpicZombie - 2013-07-23, 12:43 PM
RE: [Future] 2.5.9 - by {KE}bluwarguy - 2013-07-23, 06:42 PM
RE: [Future] 2.5.9 - by DeltaStrikeOp - 2013-08-16, 07:53 PM
RE: [Future] 2.5.9 - by Victor - 2013-08-16, 08:01 PM
RE: [Future] 2.5.9 - by DeltaStrikeOp - 2013-08-22, 11:42 AM
RE: 2.5.9 - by -{ET}-xdEpicZombie - 2013-08-24, 12:34 AM
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