Situational Awareness regarding Epic's .WAV sounds
2013-07-16, 11:37 AM
#6
RE: Situational Awareness regarding Epic's .WAV sounds
I just guess, so never mind, but as far as I know the sound is done by SDL/OpenAL and that because they should be dynamic (eg if someone shoots at your right a new sound source appears there and plays that sound).
But remember, not shure.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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RE: Situational Awareness regarding Epic's .WAV sounds - by rXn - 2013-07-16, 11:37 AM

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