Idea for the weapon menu primary/secundary
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2013-07-19, 01:44 PM
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RE: Idea for the weapon menu primary/secundary
Nice idea, even if, for now, it's not possible.
About new slots, there isn't slot system. The weapon menu, like all menus in ACR, are defined in config file. When new weapons are implemented, this menu is modified. About weapons, all the implemented ones are mostly defined in the hardcode (C++ code). There are weapon data (models, skins, etc...) in the packages folder but most of what define weapons is hardcoded. Add other weapons without source modding is impossible. There is at least one weapon pack mod made for ACR but, actually, it just change the skins and models of a part of the weapons. I suggested once A way to make weapons with CubeScript scripts but according to ruler501, it would be too difficult. They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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Messages In This Thread |
Idea for the weapon menu primary/secundary - by Depronator {Germany} - 2013-07-15, 10:15 AM
RE: Idea for the weapon menu primary/secundary - by asmanel - 2013-07-19, 01:44 PM
RE: Idea for the weapon menu primary/secundary - by Depronator {Germany} - 2013-07-27, 06:15 AM
RE: Idea for the weapon menu primary/secundary - by ruler501 - 2013-07-27, 07:21 PM
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