How do you add guns to class manager?!
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2013-08-05, 07:18 AM
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RE: How do you add guns to class manager?!
The file menus_class_manager.cfg just define the memu allowing to set faster and easier used weapons and perks. If you try to remove a part of the perk and weapons at removing them from this file, they'll stop appearing in the class manager menu but will remain as usable as usual by bots and set the class manager to use them will remain usable with the console (nextprimary, nextsecondary, nextperk1 and nextperk2 are hardcoded).
The existing weapon packs only change the skins and the model of already existing weapons and this way to mod also allow to change their sounds and the weapon names you can read in the class manager menu. To actually add or remove a weapon, you need modify and recompile the C++ source code files. They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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Messages In This Thread |
How do you add guns to class manager?! - by -{ET}-Kewbacca - 2013-08-05, 03:53 AM
RE: How do you add guns to class manager?! - by {KE}bluwarguy - 2013-08-05, 05:57 AM
RE: How do you add guns to class manager?! - by asmanel - 2013-08-05, 07:18 AM
RE: How do you add guns to class manager?! - by dm.mossberg590a1 - 2013-08-05, 07:25 AM
RE: How do you add guns to class manager?! - by -{ET}-Kewbacca - 2013-08-05, 04:52 PM
RE: How do you add guns to class manager?! - by ruler501 - 2013-08-06, 01:43 AM
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