Reduced Weapon Damage
2013-08-20, 02:28 PM (This post was last modified: 2013-08-20, 02:34 PM by dm.mossberg590a1.)
#2
RE: Reduced Weapon Damage
I disagree some weapons are OP but some are ridiculously underpowered. The only three weapons I found OP in normal mode were the Barrett, AK 47, and the RPG. The rest were all underpowered. I suggest nerfing these three overpowered weapons. Maybe reducing the fire rate of the AK by 1/4, increasing the recoil of the Barrett by 1/2, and allowing only one spare rocket for the RPG and making the RPG a primary.

The normal assault rifle in AC kills in about 6 hits I think. The M16 kills in 4 hits. That seems reasonable to me.

The submachine gun should have nerfed damage to 20 (5 hit kill) and increased fire rate and less recoil. That is comparable to the submachine gun in AC.

The AK should be like the carbine in AC, powerful but slow fire rate.

The Barrett should take just as long as the Cheytac to get back on target through recoil.

This is in normal mode, in hardcore mode the damage should be more realistic.

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"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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Messages In This Thread
Reduced Weapon Damage - by Victor - 2013-08-20, 02:00 PM
RE: Reduced Weapon Damage - by dm.mossberg590a1 - 2013-08-20, 02:28 PM
RE: Reduced Weapon Damage - by Victor - 2013-08-22, 01:05 PM
RE: Reduced Weapon Damage - by rXn - 2013-08-24, 06:16 AM
RE: Reduced Weapon Damage - by Victor - 2013-08-24, 07:17 AM
RE: Reduced Weapon Damage - by rXn - 2013-08-24, 07:29 AM

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