Reduced Weapon Damage
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2013-08-22, 01:05 PM
(This post was last modified: 2013-08-23, 07:05 PM by Victor.)
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RE: Reduced Weapon Damage
These are the current damage specs:
Snipers: 1/1.4/5 Shotgun: 1/1.2/4 Others: 1/1.1/3.5 Knife - 80-8 Pistol - 36-19 Shotgun - 10-3 (*24 = 240-72) SMG - 36-15 Sniper - 45-35 Bolt - 120-70 Assault - 32-22 Grenade - 230 Akimbo - 36-19 (same as Pistol) Heal - 20-10 Sword - 90-9 RPG - 170 Assault 2 - 46-30 Sniper 2 - 110-65 I think they should be replaced with something similar to these specs: (shots to kill is included: near - far = nearHC - farHC = nearClassic - farClassic) Snipers: 1/1.4/4 (the head multiplier doesn't need to be so high) Shotgun: 1/1.3/5 (give a little more power to the shotgun) Others: 1/1.2/5.5 (more power to get one-headshot kills) Shotgun - 10-3 (x24 = 240-72), 13-3.9 (312-93.6), 40-12 (960-288) - 1/1 - 2/2 = 1/1 - 1/1 = 1/1 - 3/3 (if all shots hit, same as before, but with higher multipliers) Grenade - 230 (maybe 220 and nerf the range a little?) RPG - 170 (increase to 190 and decrease the range?) Pistol/Akimbo - 32-21, 38.4-25.2, 176-115.5 - 4/3 - 5/4 = 2/2 - 3/2 = 7/6/2 - 10/8/2 Pistol/Akimbo - 32-24, 38.4-28.8, 176-132 - 4/3 - 5/4 = 2/2 - 3/2 = 7/6/2 - 9/7/2 (Alternate choice) SMG - 35-15, 42-18, 192.5-82.5 - 3/3 - 7/6/2 = 2/2 - 4/3 = 6/5/2 - 14/12/3 (reduced range to make it less overpowered) Assault - 28-19, 33.6-22.8, 154-104.5 - 4/3 - 6/5 = 2/2 - 3/2 = 8/6/2 - 11/9/2 Assault 2 - 42-30, 50.4-36, 231-165 - 3/2 - 4/3 = 2/1 - 2/2 = 5/4 - 7/6/2 Sniper - 45-36, 63-50.4, 180-144 - 3/2 - 3/2 = 2/1 - 2/1 = 5/4/2 - 6/4/2 (endpoint damage is slightly higher) Bolt - 120-72, 168-100.8, 480-288 - 1/1 - 2/1 = 1/1 - 1/1 = 2/2 - 3/2 (endpoint damage is higher) Sniper 2 - 110-65, 154-91, 440-260 - 1/1 - 2/2 = 1/1 - 1/1 = 2/2 - 3/2 (same as before) I also think that the RPG should start with 1+1 (instead of 1+2) and the max ammo 1+6 should be reduced to 1+3. Also, picking up ammo should only add 2 1 instead of 3. The M21 should be extended to 20-shot mags, but start with 1+1 = 40 rounds (instead of 1+3 = 40 rounds), but pick up 1 mag = 20 rounds (instead of 3 = 30 rounds). The maximum ammo should be decreased from 1+8 (90 rounds) to 1+2 (60 rounds). I will run a test server with these settings. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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Messages In This Thread |
Reduced Weapon Damage - by Victor - 2013-08-20, 02:00 PM
RE: Reduced Weapon Damage - by dm.mossberg590a1 - 2013-08-20, 02:28 PM
RE: Reduced Weapon Damage - by Victor - 2013-08-22, 01:05 PM
RE: Reduced Weapon Damage - by rXn - 2013-08-24, 06:16 AM
RE: Reduced Weapon Damage - by Victor - 2013-08-24, 07:17 AM
RE: Reduced Weapon Damage - by rXn - 2013-08-24, 07:29 AM
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