2.6 New Year
2013-10-08, 01:55 AM
#14
RE: [Future] 2.6
Again we should add a model for healing gun. I have created a try I'll upload as soon as I come home, but feel free to make it better / suggest anything.
I myself support the long range healing gun as it might be a bit unrealistic but is quite useful in "survivor" modes on larger maps.

By the way we should add a possibility to cancel nukes. I'll try to find out how but don't expect too much Sad

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.


Messages In This Thread
2.6 New Year - by Victor - 2013-08-22, 03:30 PM
RE: [Future] 2.6 - by dm.mossberg590a1 - 2013-08-22, 07:39 PM
RE: [Future] 2.6 - by Victor - 2013-08-22, 07:43 PM
RE: [Future] 2.6 - by {KE}bluwarguy - 2013-08-24, 05:46 AM
RE: [Future] 2.6 - by ruler501 - 2013-08-24, 07:50 AM
RE: [Future] 2.6 - by {KE}bluwarguy - 2013-08-24, 08:20 AM
RE: [Future] 2.6 - by ruler501 - 2013-08-24, 08:32 AM
RE: [Future] 2.6 - by DeltaStrikeOp - 2013-08-24, 10:50 AM
RE: [Future] 2.6 - by dm.mossberg590a1 - 2013-08-24, 12:17 PM
RE: [Future] 2.6 - by {KE}bluwarguy - 2013-08-24, 02:02 PM
RE: [Future] 2.6 - by jonaspm - 2013-09-10, 02:12 PM
RE: [Future] 2.6 - by [R3V] TehP1xel - 2013-09-15, 12:51 AM
RE: [Future] 2.6 - by AoS Torq - 2013-09-19, 12:51 AM
RE: [Future] 2.6 - by rXn - 2013-10-08, 01:55 AM
RE: [Future] 2.6 - by dm.mossberg590a1 - 2013-10-08, 12:33 PM
RE: [Future] 2.6 - by Victor - 2013-10-08, 03:36 PM
RE: [Future] 2.6 - by ruler501 - 2013-10-09, 12:48 PM
RE: [Future] 2.6 - by Victor - 2013-12-27, 01:53 PM
RE: 2.6 New Year - by camper - 2013-12-29, 05:15 AM
RE: 2.6 New Year - by -{ET}-xdEpicZombie - 2013-12-30, 03:23 AM
RE: 2.6 New Year - by Victor - 2013-12-30, 09:53 AM
RE: 2.6 New Year - by camper - 2013-12-30, 01:50 PM
RE: 2.6 New Year - by DeltaStrikeOp - 2013-12-30, 01:51 PM
RE: 2.6 New Year - by Victor - 2013-12-30, 06:39 PM

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