Character Dipiction.
2013-10-12, 12:47 PM
#8
RE: Character Dipiction.
The solution would be to implement a proper world to screen function and render it at the beginning of the 2D HUD stuff.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Character Dipiction. - by Fru5tum - 2013-10-10, 03:40 PM
RE: Character Dipiction. - by DeltaStrikeOp - 2013-10-10, 05:00 PM
RE: Character Dipiction. - by Fru5tum - 2013-10-10, 05:08 PM
RE: Character Dipiction. - by {KE}Agent 1007 - 2013-10-10, 06:47 PM
RE: Character Dipiction. - by Fru5tum - 2013-10-11, 04:37 AM
RE: Character Dipiction. - by Victor - 2013-10-11, 05:23 PM
RE: Character Dipiction. - by ruler501 - 2013-10-12, 08:09 AM
RE: Character Dipiction. - by Victor - 2013-10-12, 12:47 PM
RE: Character Dipiction. - by Fru5tum - 2013-10-14, 04:03 PM
RE: Character Dipiction. - by DeltaStrikeOp - 2013-10-14, 06:19 PM
RE: Character Dipiction. - by Fru5tum - 2013-10-14, 06:28 PM

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