2013-10-31, 10:43 AM
#8
RE: Shotguns
Quote:2. it ruins the gameplay by adding a random aspect
Not if it only applies to some weapons (rpg f.e.) and is non-permanent so that reloading solves the problem. It might help to balance gameplay as a weapon that has a, lets say, 5% chance of failing is less attractive.

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Messages In This Thread
Shotguns - by forumlurker007 - 2013-10-30, 07:42 AM
RE: Shotguns - by camper - 2013-10-30, 09:14 AM
RE: Shotguns - by dm.mossberg590a1 - 2013-10-30, 11:30 AM
RE: Shotguns - by DeltaStrikeOp - 2013-10-30, 04:39 PM
RE: Shotguns - by camper - 2013-10-31, 04:17 AM
RE: Shotguns - by dm.mossberg590a1 - 2013-10-31, 08:21 AM
RE: Shotguns - by forumlurker007 - 2013-10-31, 08:52 AM
RE: Shotguns - by rXn - 2013-10-31, 10:43 AM
RE: Shotguns - by DeltaStrikeOp - 2013-10-31, 07:43 PM

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