Bullet rate limited
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2013-11-02, 03:00 AM
(This post was last modified: 2013-11-02, 03:01 AM by camper.)
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Bullet rate limited
I in the wiki wrote a wish:
Bullet rate limited (as in RedEclipse) and include the force of gravity. You can easily make a difference in the weapon when the pistol is not effective at long distances. To demonstrate what I mean, I did variables for RedEclipse1.4. You can download it from here. To start you need to copy the file to a folder settings RedEclipse and execute console / exec rac2.cfg. I am not a programmer and I not know code assaultcube reloaded. Is it difficult to similarly change the weapons in the ACR? |
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Messages In This Thread |
Bullet rate limited - by camper - 2013-11-02, 03:00 AM
RE: Bullet rate limited - by asmanel - 2013-11-02, 08:10 AM
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