RPG Projectile Based
2013-11-13, 10:26 PM
#2
RE: RPG Projectile Based
Yup I was thinking of making it slow enough to be dodgeable at a distance and people with the vision perk will see it coming.

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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Messages In This Thread
RPG Projectile Based - by {KE}bluwarguy - 2013-11-13, 09:47 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-13, 10:26 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-13, 11:33 PM
RE: RPG Projectile Based - by camper - 2013-11-14, 02:08 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-14, 07:42 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 12:19 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-15, 12:04 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 01:00 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-19, 11:22 AM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-19, 05:12 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-12-16, 01:04 PM
RE: RPG Projectile Based - by rXn - 2013-12-19, 07:44 AM

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