RPG Projectile Based
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2013-12-16, 01:04 PM
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RE: RPG Projectile Based
I think the reason why grenades don't explode is the same reason why when bots throw grenades they don't explode. They just stick in the ground and disappear. It seems like there is some part of the code that I can't find that controls when a grenade explodes, adding a GrenadeEnt or a derivation of GrenadeEnt and throwing it doesn't seem to do the trick itself....
![]() ![]() "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup |
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Messages In This Thread |
RPG Projectile Based - by {KE}bluwarguy - 2013-11-13, 09:47 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-13, 10:26 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-13, 11:33 PM
RE: RPG Projectile Based - by camper - 2013-11-14, 02:08 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-14, 07:42 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 12:19 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-15, 12:04 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 01:00 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-19, 11:22 AM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-19, 05:12 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-12-16, 01:04 PM
RE: RPG Projectile Based - by rXn - 2013-12-19, 07:44 AM
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