New Scopes
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2013-12-24, 09:29 PM
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RE: New scope.png in the works.
nice pic Toxic! Yeah I was originally going for something similar to that ACOG. For now, I don't really know how to do the cool weathered-effect texture, so it'll have to stay black. Originally I wanted to have numbers on the ticks on the scope and also on the dials, but the perfectionist in me simply just didnt like how "2D" it looked. LOL heck, I originally didn't release the scope image because
1. Victor said it gave an unfair advantage to players with the scope mod 2. It looks so 2D! But hopefully I'll release the scope mod this time for people to use. If you notice in the area around the scope, it's zoomed in. This isn't realistic at all, because this is what you would see in real life with a zoomed scope. The ACOG is a magnified scope, so it also applies to it. ![]() CoD: Ghosts is the only game I know of so far that finally added "dual render" scopes, which is a lot better than just blacking out your peripheral view. Not even mil-sim games like ARMA III have this feature... yet. And cube doesnt support dual rendering, so what I substituted was a grey that slightly "blurs" your peripheral view. Of course, this system isn't very realistic, because in dark maps, all you see is that grey area. But hopefully I can tweak it to the point where I can release it =) Maybe some blur gradient would work DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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