Right lads, assault rifle time
2014-01-04, 08:32 AM
#23
RE: Right lads, assault rifle time
yes dso i have that in the works Wink my old eotech wont cut it with this :L so ill have to make a new one, i will borrow one from gamebanana for the time being, also, before i animate, fore grip or no foregrip?

i use autodesk 3ds max Th4t3vil, you can get a free student version from the autodesk website, easy to do and its great for game modelling

heres the smoothing done, will be busy this weekend but ill get back to it, also if xd sees this post, the poly count on this is about 2000 - 3000 which in my opinion is still too high for this game, but thats as low as it gets without using a block with photos for texturesm which doesnt look nice up close.

anyhoo
[Image: modelsmoothed_zpse65da3ec.jpg]

[Image: 521dba91454f1.jpg]
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Messages In This Thread
Right lads, assault rifle time - by Padge1 - 2014-01-01, 06:42 PM
RE: Right lads, assault rifle time - by Padge1 - 2014-01-02, 07:26 AM
RE: Right lads, assault rifle time - by Padge1 - 2014-01-02, 01:15 PM
RE: Right lads, assault rifle time - by Fru5tum - 2014-01-02, 05:22 PM
RE: Right lads, assault rifle time - by Padge1 - 2014-01-03, 09:32 AM
RE: Right lads, assault rifle time - by Padge1 - 2014-01-03, 10:33 AM
RE: Right lads, assault rifle time - by Padge1 - 2014-01-03, 01:50 PM
RE: Right lads, assault rifle time - by Fru5tum - 2014-01-03, 08:19 PM
RE: Right lads, assault rifle time - by Padge1 - 2014-01-04, 08:32 AM
RE: Right lads, assault rifle time - by Fru5tum - 2014-01-04, 05:37 PM
RE: Right lads, assault rifle time - by Padge1 - 2014-01-05, 08:33 AM
RE: Right lads, assault rifle time - by Fru5tum - 2014-01-18, 04:18 PM

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