M4 Carbine w.i.p
2014-01-18, 04:03 PM (This post was last modified: 2014-01-18, 04:10 PM by Fru5tum.)
#5
RE: M4 Carbine w.i.p
haha thanks man looking foward to texture week the m203 in my model isn't in much detail but i can fix that Big Grin i just want to say to anyone modeling do not use cylinders or circles :c u cant export with that just keep in mind that.. but quick thing tge reload animation has the clip being removed returned and the little hammer lever thing being pulled back and im at 2,543 polygons so i think i can add a strap for the gun that waves in the animation Big Grin cuase i like realism
i wanna be a texture pro so ive been learning somethings latley Big Grin but yea i think its gunna be nice as mu first offical

oh and btw it wasnt the hands that kept it from exporting it was a detail in the main part of the gun that was made out of a cylinder :C but ill replace it with a slightly less detailed cylinder with a cube should be fine .. hopeing to release on my bday or sooner (feb 9) so i think the next week or two will be used for teture and animation then a couple days for rpg replacement(m203) then a bit of testing.... i cant post a poll but quick question dso ( cuase u know your guns) the m4 carbine has a fire rate of 900 per min using nato rounds... the ak47 i belive has a similar rate of fire but in the idea it was made to replace the m16.. is it? ak47 or m16

God must love stupid people. He made so many.
->unknown

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Messages In This Thread
M4 Carbine w.i.p - by Fru5tum - 2014-01-09, 06:08 PM
RE: M4 Carbine w.i.p - by DeltaStrikeOp - 2014-01-09, 06:22 PM
RE: M4 Carbine w.i.p - by Fru5tum - 2014-01-17, 07:51 PM
RE: M4 Carbine w.i.p - by DeltaStrikeOp - 2014-01-17, 11:19 PM
RE: M4 Carbine w.i.p - by Fru5tum - 2014-01-18, 04:03 PM
RE: M4 Carbine w.i.p - by Fru5tum - 2014-01-27, 06:18 PM

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