Server persistence
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2014-03-20, 11:05 AM
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Server persistence
Now, in AC/ACR server are partly persistent.
While there are no player, there is no active map and when the last player disconnect, the match stop and there is no longer active map. In ACR, if there are bots, all bots disconnect and the match stops when the last true player disconnect. What I suggest is make possible a match don't stop when the last player disconnect. It also will prevent online coop edit work from being accidentally lost. They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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Messages In This Thread |
Server persistence - by asmanel - 2014-03-20, 11:05 AM
RE: Server persistence - by rXn - 2014-03-21, 07:48 AM
RE: Server persistence - by Victor - 2014-03-21, 07:52 AM
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