HUD and Icons - New Design Style?
2014-07-02, 04:09 PM
#7
RE: HUD and Icons - New Design Style?
I understand the reasoning, however, it doesn't really make sense to have airstrikes in the game if we also have indoor maps. Airstrikes don't occur indoors.

If it had the characteristics of a "cluster grenade", it would make more sense. You would just need more skill in order to play the killstreak effectively compared to just spamming the killstreak similar to an RPG.

Icon wise, it wouldn't be hard to make either way.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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Messages In This Thread
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 01:29 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 02:43 PM
RE: HUD and Icons - New Design Style? - by DeltaStrikeOp - 2014-07-02, 04:09 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 04:13 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 08:20 PM
RE: HUD and Icons - New Design Style? - by rXn - 2014-07-03, 09:58 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-03, 05:06 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-03, 08:40 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-04, 12:46 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-05, 09:00 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-09, 08:40 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-09, 01:56 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-10, 09:48 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-08-04, 08:59 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-09-07, 10:22 AM

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