HUD and Icons - New Design Style?
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2014-07-04, 12:46 PM
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RE: HUD and Icons - New Design Style?
Actually, teamkills will be obvious from the colors, so we don't need to indicate teamkills.
Kill Victor [M4A1] a player a player [M4A1] Victor Teamkill Victor [M4A1] DeltaStrikeOp Teammate [M4A1] DeltaStrikeOp Teammate [M4A1] Victor Assist (show number only) Victor (+1) [M4A1] a player Repeated Obits Victor [M4A1] a player (x2) Combos Victor [M4A1] a player Victor [M4A1] another player [2] Victor [M4A1] some player [3] Suicide [M67] Victor [Drown] Victor [Fall] Victor Headshot, critical, first blood, revenge Victor [M4A1] * * * * a player * refers to icons Gain juggernaut Victor ^ ^ refers to the juggernaut icon (we can keep it or replace it--it doesn't matter because the current icon is LGPL) And possibly... Special kills (assisted suicide, suicide because of friendly fire, suicide by pressing K) Victor * a player * Victor We just use the icon instead of the weapon name text for these. We probably do not want to use our current icons because they copyrighted. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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