HUD and Icons - New Design Style?
2014-07-06, 06:53 AM (This post was last modified: 2014-07-06, 06:56 AM by Fru5tum.)
#29
RE: HUD and Icons - New Design Style?
NO NO NO Color is bad .-. Mabey you can adjust it to be different colors but its good to have one color platelet throughout the entire piece, to many colors mean visual obscurences. ie. The colors attract the player, and also destracts, the more colors and HUD space you take up the more is taken away from the experience from the game part. Think of it like webpage banners. If I had a nickel for everytime I stopped looking at a page because ill i saw were banners, We definitley wouldn't have 2 servers .-. More like 20, yes color depiction is a nice feature and perhaps can still be implemented but the goal of having a single color platelet is to attract someone's attention to what it is about. For example
Battlefield: Nice small blue colored text bright enough to be depicted from game but not to bright to be focused on to much. How often do i look at the HUD items ( except radar and gun info) NEVER because that is mainly all they give you and it isn't noticible unless u try ( and u dont need to try very hard either )
Call of Duty: The call of duty HUD is great , it's a lot more space than battlefield but the color makes it all better and so does the text effects. Black Ops ( the HUD items and text had a sorta beat down feeling as if used a lot , lots of brown rusty colors , Advanced Warfare: if u saw the trailer close enough you would've seen some nice HUD images so to speak the Advanced Warfare HUD is to give you a futuristic electronic look .-. If it sound complicated just move on. What I'm trying to say, a large varity of colors is to distracting. Same color throughout means the player gains attraction to their UI
As for HUD space DSO has the right idea. In fact I would rather play with that layout then a bunch if flashing colors. If you take the color spectrum and pull out the most visual of colors Victorz layout already has 3 of those four main colors Yellow, Red , Blue and even to a lesser extent green, and to top it all of they burst in and out , pop pop pop , even if this was the right way to go it would be more suitable if it gradually change ( which is difficult but worth it in a fast paced game ) so mabey fade in fade out . And even if u ignore all this i still promote focusing towards one color. And DSO on your icons the backgrounds could be more blue and mabey fit in better Big Grin could you most a screenshot of the icons in game? It would be appreciated :>

God must love stupid people. He made so many.
->unknown

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Messages In This Thread
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 01:29 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 02:43 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 04:13 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 08:20 PM
RE: HUD and Icons - New Design Style? - by rXn - 2014-07-03, 09:58 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-03, 05:06 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-03, 08:40 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-04, 12:46 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-05, 09:00 AM
RE: HUD and Icons - New Design Style? - by Fru5tum - 2014-07-06, 06:53 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-09, 08:40 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-09, 01:56 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-10, 09:48 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-08-04, 08:59 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-09-07, 10:22 AM

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