HUD and Icons - New Design Style?
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2014-07-08, 11:24 PM
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RE: HUD and Icons - New Design Style?
Wow, it's been a while since I read this thread. I think that if you have an idea for the HUD, it'd probably be easier to make an outline on it in adobe illustrator or microsoft paint if you don't have it. Reading a huge chunk of text gets a bit boring lol. What I can say is that Battlefield 4's HUD is crowded compared to past BF games. However, I do think that it is necessary, except for the annoying personal kills that flash up. I agree that the delay is very awkward. Haven't played much CoD (not a fanboy LOL), so can't comment much there ¯\_(ツ)_/¯
We'll have to be careful with colors. For now, Victor has a good plan with the colors that are similar to the US military designation, Blue for BLUFOR (Good guys), Red for OPFOR (Baddies), Green for civilians/noncombatants, but in this case, messed up teammates >.< But green does imply that the particular player is on your side With regards to the icon, for now, I'm leaving it as a white icon, black outlines, and yellow background. I do agree, the colors are weird. The current yellow reminds me of my old construction Tonka trucks LOL. Once I finish all 4 of the killstreak icons, I'll release them for testing in game. I plan on creating a feather effect for the final icons, but haven't had much time lately with midterms coming up. I haven't really had time to test the icons in game yet, so I would appreciate it if you could try to test them in game for me and give me feedback. DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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