HUD and Icons - New Design Style?
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2014-08-04, 10:45 PM
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RE: HUD and Icons - New Design Style?
@klarakos, I do the same thing, since currently ACR doesn't support .svg files (or .ai files)
I'm still not certain as to the reason why we would need no-scope, quick-scope, recent-scope, and hard-scope icons. I guess it would be cool to be able to show off. I'm holding off on designing icons for now because of my new laptop purchase, but I have some ideas: 1. no-scope: basically would just be the crosshairs 2. quick-scope: an icon of a scope that has "motion blur" effects 3. recent-scope: Stumped at this one, actually. =/ 4. hard-scope: solid, and large icon of scope The problem with my idea is the lack of differentiation between quick, recent, and hard scoping. Any new player would have trouble identifying the purpose of these indicators DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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