CubeScript limitations
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2014-10-14, 04:50 PM
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RE: CubeScript limitations
When I wrote this, if my remembers are exact, most of the users of the forum seemed to believe several aspect of the game remained improvable but not the CubeScript.
Of course, I didn't agree with that (at least about the CubeScript) and I wrote this to explain the CubeScript remained improvable. OK, ACR 2.6.1 include the AC 1.1/1.2 improvements (even if I didn't seriously test them) but what I meant isn't limited to them. It remain true today. this is why, when I suggested it in th thread Cube Mod 1.0 They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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Messages In This Thread |
CubeScript limitations - by asmanel - 2013-11-07, 11:01 AM
RE: CubeScript limitations - by Victor - 2014-10-13, 07:26 PM
RE: CubeScript limitations - by asmanel - 2014-10-14, 04:50 PM
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