Help! All Moded Weapons Aim At Default.
2015-05-21, 03:34 AM (This post was last modified: 2015-05-22, 04:26 PM by Victor. Edit Reason: Removed unnecessary quote )
#5
RE: Help! All Moded Weapons Aim At Default.
I'll post an example of me fixing the AWP and The Golden AK47 for 2.7 with the tag_zoom
given a few times of practice anyone should be able to add a tag_zoom in blender or misfit (however in misfit I have not des overs the renaming ability but I'll get to that
Upon Patching up the Scorpion Evo for example
(as this prooves to b the hardest one to fix)
the model has requirmsnts
- The Model Cannot have Animations
- the model will cap out in excess of 5000 polygons if you don't know what your doing
- All animations Must be Removed, so you cannot animate any tag

with that said here is how the Scorpion Evo would be patched
1. Open up the model in Misfit
2. Start Animation Mode
3. Drop down that says "Skeletol Animation" change to "Frame Animatuon"
4. Delete Frame Set
5. Add a Tag (Point) behind your sights
6. Export Model to .md3
7. Open in Blender
8. Rename the Tag to "tag_zoom"
9. Export to .md3
DONE
the problem with this model in particular is once you open it in misfit it triangulates whoch increases the poly count so much that you won't be able to export it to Md3 anymore
to fix this you can export to OBJ and import that in blender
but then if you try to export in blender (I) got a problem where it spends eternity exporting the model to a point where it could have 36164 copies of the model in the file already.
most models wont give you this problem unless they are high poly (like this one)
but the process for all is the same
have fun! c:

God must love stupid people. He made so many.
->unknown

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RE: Help! All Moded Weapons Aim At Default. - by Fru5tum - 2015-05-21, 03:34 AM

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