New version?
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2016-03-13, 07:44 PM
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RE: New version?
In university, I have a lot less free time compared to the past, and the time I have left for ACR has been decreasing significantly over the last few years.
Recently, almost all of the ACR development happens during breaks between semesters. Out of two years, approximately three months can spent on ACR at this rate. I want this game to be successful, but my diminishing free time makes it difficult to work on ACR. I should address some things from the first post. I said that the next release (ACR 2.6.1) was "expected within a few weeks" on 2014-08-01. It was released on 2014-08-20, 19 days later. ACR 2.6.1 switched from AC 1.0 to AC 1.2, but other changes were minor, and some features from ACR 2.6 were missing. As expected, it is possible to do what you listed. AC has a crosshair too, and both AC and ACR support disabling the crosshair (type /crosshairsize 0 or play with the realistic hardcore mutator). It is already possible to remove the crosshair locally. It is already possible to disable perks (server mod). It is already possible to disable the flag indicator locally (/waypointsize 0), but it is not easy to remove it with a server mod. It is already possible to tweak the spawn protection time for different gamemodes or disable it (at the server), but the client translucent effect will not be synchronized with the server. It is already possible to remove the knife shot (server mod), but then it won't do any damage. The sniper kills with one shot most of the time because of the high damage, especially at close range. Damage in ACR is supposed to be halfway between AC's damage and realistic damage, and mutators can be used to change the damage. Classic mode can still be improved. Here are some changes that will be made for 2.6.4:
Here are some important points:
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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Messages In This Thread |
New version? - by .LeXuS'' - 2016-03-11, 08:59 PM
RE: New version? - by CoDaC - 2016-03-11, 09:02 PM
RE: New version? - by .LeXuS'' - 2016-03-11, 09:51 PM
RE: New version? - by {KK}Waleed - 2016-03-12, 02:55 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 03:13 PM
RE: New version? - by {KK}Waleed - 2016-03-12, 03:35 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 07:03 PM
RE: New version? - by Feeh - 2016-03-12, 10:52 PM
RE: New version? - by Feeh - 2016-03-12, 10:55 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 10:55 PM
RE: New version? - by {KK}Waleed - 2016-03-13, 07:01 AM
RE: New version? - by Victor - 2016-03-13, 07:44 PM
RE: New version? - by .LeXuS'' - 2016-03-14, 12:03 AM
RE: New version? - by {KK}Waleed - 2016-03-14, 10:44 AM
RE: New version? - by -{ET}-xdEpicZombie - 2016-03-14, 10:50 AM
RE: New version? - by {KK}Waleed - 2016-03-14, 11:49 AM
RE: New version? - by Victor - 2016-03-14, 05:31 PM
RE: New version? - by .LeXuS'' - 2016-03-14, 10:58 PM
RE: New version? - by Victor - 2016-03-15, 11:16 AM
RE: New version? - by .LeXuS'' - 2016-03-15, 11:49 AM
RE: New version? - by Victor - 2016-03-19, 09:08 PM
RE: New version? - by .LeXuS'' - 2016-03-20, 08:12 PM
RE: New version? - by {KK}Waleed - 2016-03-23, 09:52 AM
RE: New version? - by CoDaC - 2016-03-26, 03:27 PM
RE: New version? - by .LeXuS'' - 2016-03-26, 03:31 PM
RE: New version? - by Victor - 2016-03-27, 01:41 PM
RE: New version? - by .LeXuS'' - 2016-03-27, 02:04 PM
RE: New version? - by CoDaC - 2016-03-27, 02:31 PM
RE: New version? - by Victor - 2016-04-14, 06:25 PM
RE: New version? - by GustavoWoltmann - 2016-10-03, 11:34 PM
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