New version?
2016-03-13, 07:44 PM
#12
RE: New version?
In university, I have a lot less free time compared to the past, and the time I have left for ACR has been decreasing significantly over the last few years.
Recently, almost all of the ACR development happens during breaks between semesters. Out of two years, approximately three months can spent on ACR at this rate.

I want this game to be successful, but my diminishing free time makes it difficult to work on ACR.



I should address some things from the first post.

I said that the next release (ACR 2.6.1) was "expected within a few weeks" on 2014-08-01. It was released on 2014-08-20, 19 days later.
ACR 2.6.1 switched from AC 1.0 to AC 1.2, but other changes were minor, and some features from ACR 2.6 were missing.

As expected, it is possible to do what you listed.

AC has a crosshair too, and both AC and ACR support disabling the crosshair (type /crosshairsize 0 or play with the realistic hardcore mutator).
It is already possible to remove the crosshair locally.
It is already possible to disable perks (server mod).
It is already possible to disable the flag indicator locally (/waypointsize 0), but it is not easy to remove it with a server mod.
It is already possible to tweak the spawn protection time for different gamemodes or disable it (at the server), but the client translucent effect will not be synchronized with the server.
It is already possible to remove the knife shot (server mod), but then it won't do any damage.
The sniper kills with one shot most of the time because of the high damage, especially at close range. Damage in ACR is supposed to be halfway between AC's damage and realistic damage, and mutators can be used to change the damage.

Classic mode can still be improved. Here are some changes that will be made for 2.6.4:
  • Perks will be disabled or default classic perks will be forced
  • The flag indicator will be removed or at least the update interval will be longer (I think in 2.6, the flag updated instantly except in classic, which used periodic updates)
  • Shorter spawn protection time in classic


Here are some important points:
  • There are some changes in the ACR 2.6 branch that have not been copied over onto the current branch. Those changes need to be copied over.
  • Classic mutator tweaks have been added to the task list.
  • ACR tries to satisfy as many people as possible by adding options into the game. Classic mode is supposed to make the game behave like AC; for example, the damage is supposed to be similar. Hardcore is supposed to make the damage more realistic. For many client-side things, like the crosshair, if you don't like it, just run a command to change it, or mod the .png files.
  • Unlike AC, (fair) server mods affecting gameplay are allowed in ACR, so you can at least edit the code and recompile the server.

Best regards,
Victor
//victorz.ca
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Messages In This Thread
New version? - by .LeXuS'' - 2016-03-11, 08:59 PM
RE: New version? - by CoDaC - 2016-03-11, 09:02 PM
RE: New version? - by .LeXuS'' - 2016-03-11, 09:51 PM
RE: New version? - by {KK}Waleed - 2016-03-12, 02:55 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 03:13 PM
RE: New version? - by {KK}Waleed - 2016-03-12, 03:35 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 07:03 PM
RE: New version? - by Feeh - 2016-03-12, 10:52 PM
RE: New version? - by Feeh - 2016-03-12, 10:55 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 10:55 PM
RE: New version? - by {KK}Waleed - 2016-03-13, 07:01 AM
RE: New version? - by Victor - 2016-03-13, 07:44 PM
RE: New version? - by .LeXuS'' - 2016-03-14, 12:03 AM
RE: New version? - by {KK}Waleed - 2016-03-14, 10:44 AM
RE: New version? - by -{ET}-xdEpicZombie - 2016-03-14, 10:50 AM
RE: New version? - by {KK}Waleed - 2016-03-14, 11:49 AM
RE: New version? - by Victor - 2016-03-14, 05:31 PM
RE: New version? - by .LeXuS'' - 2016-03-14, 10:58 PM
RE: New version? - by Victor - 2016-03-15, 11:16 AM
RE: New version? - by .LeXuS'' - 2016-03-15, 11:49 AM
RE: New version? - by Victor - 2016-03-19, 09:08 PM
RE: New version? - by .LeXuS'' - 2016-03-20, 08:12 PM
RE: New version? - by {KK}Waleed - 2016-03-23, 09:52 AM
RE: New version? - by CoDaC - 2016-03-26, 03:27 PM
RE: New version? - by .LeXuS'' - 2016-03-26, 03:31 PM
RE: New version? - by Victor - 2016-03-27, 01:41 PM
RE: New version? - by .LeXuS'' - 2016-03-27, 02:04 PM
RE: New version? - by CoDaC - 2016-03-27, 02:31 PM
RE: New version? - by Victor - 2016-04-14, 06:25 PM
RE: New version? - by GustavoWoltmann - 2016-10-03, 11:34 PM

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