New version?
2016-03-14, 05:31 PM
#17
RE: New version?
@.LeXuS'', the next version is the next release, regardless of the version number. When ACR is improved enough, the version number will be bumped to 2.7.

Some things you mentioned are client-side settings, independent of the game mode, that can be done with simple modifications.
  • Change crosshair like assault cube
    If you don't like ACR's crosshair, at least you can hide the hide it with /crosshairsize 0. An option will be added to use AC-style crosshairs.
  • When I die, it is possible to see the enemy's screen now, you can remove it?
    Use /autospectate 0.
  • You can change the scope of the sniper and remove the crosshair of the sniper?
    Yes, you can mod the sniper scope. If you can't, there should be a bug report.

Also, you should understand the distinction between modes and mutators.
Modes are like DM, CTF, HTF, etc.
Mutators are modifiers on the mode: team, classic, hardcore, etc.

It makes more sense to modify the classic mutator to include your suggestions than to add a new mode:
  • No indicator flag > completely remove it < in all modes containing the flag.
    If this is a new DM-based mode, there likely won't be a flag.
    Otherwise, this is already a planned change for the classic mutator.

  • Completely remove perks
    Again, this is already a planned change for the classic mutator.
  • No vulnerability when spawn.
    Once again, this is already a planned change for the classic mutator.
  • Remove the knife shot.
    Do you mean the throwing knife? Otherwise, "knife shot" approximately means "knife damage" like with the other weapons.
  • You can remove the m82 sniper in the "new mode"?
    The M82 recoil/kickback can be reduced in classic. This is added to the task list.
  • On the return of the flag. It is possible in this "new mode" to flag return just passing through? Not be necessary to have to return to base with the flag.
    Use the "direct" CTF mutator.
  • You can "modify the grenade," I think the damage is not correct, and not show the second in this "new mode."
    The classic mutator currently uses AC-style damage fading. What "second" are you talking about?
  • Why 120 hp? is there any reason for this? or may be only 100 hp?
    This makes the healing weapon slightly more useful, otherwise it would be too underpowered. If the healing weapon is removed from classic, 100 HP would also make sense.
  • In this "new mode" is possible life not regenerate?
    Health regen is already disabled in classic, unless there is a bug.
  • It is possible secondary weapons are only (USP .45) and (M1911) and remove the rest of the other secondary weapons? Remove: (Heal, Sword, RPG-7; M1014 Pro)
    Removing Heal and RPG-7 seems more important. The M1014 Pro will stay because almost nobody will use it.
The underlined parts have been added to the task list. It contains a list of changes for the next version. The changes will be made when time permits, which might be a while in the future. Just writing these long replies is already consuming lots of time.

@{KK}Waleed, there is a pending task item to make the loading screen text more informative.

We can redesign the loading screen image, but watch out for restrictions:
  • Padding (aspect ratio): similar to how the sniper scope requires a black background with 75% alpha, the loading screen requires at least a black edge, since there are black boxes of padding on non-square screens.
  • Package size: we can't include too many loading screens, or else the package size becomes very large and takes too long to download.

Best regards,
Victor
//victorz.ca
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Messages In This Thread
New version? - by .LeXuS'' - 2016-03-11, 08:59 PM
RE: New version? - by CoDaC - 2016-03-11, 09:02 PM
RE: New version? - by .LeXuS'' - 2016-03-11, 09:51 PM
RE: New version? - by {KK}Waleed - 2016-03-12, 02:55 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 03:13 PM
RE: New version? - by {KK}Waleed - 2016-03-12, 03:35 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 07:03 PM
RE: New version? - by Feeh - 2016-03-12, 10:52 PM
RE: New version? - by Feeh - 2016-03-12, 10:55 PM
RE: New version? - by .LeXuS'' - 2016-03-12, 10:55 PM
RE: New version? - by {KK}Waleed - 2016-03-13, 07:01 AM
RE: New version? - by Victor - 2016-03-13, 07:44 PM
RE: New version? - by .LeXuS'' - 2016-03-14, 12:03 AM
RE: New version? - by {KK}Waleed - 2016-03-14, 10:44 AM
RE: New version? - by -{ET}-xdEpicZombie - 2016-03-14, 10:50 AM
RE: New version? - by {KK}Waleed - 2016-03-14, 11:49 AM
RE: New version? - by Victor - 2016-03-14, 05:31 PM
RE: New version? - by .LeXuS'' - 2016-03-14, 10:58 PM
RE: New version? - by Victor - 2016-03-15, 11:16 AM
RE: New version? - by .LeXuS'' - 2016-03-15, 11:49 AM
RE: New version? - by Victor - 2016-03-19, 09:08 PM
RE: New version? - by .LeXuS'' - 2016-03-20, 08:12 PM
RE: New version? - by {KK}Waleed - 2016-03-23, 09:52 AM
RE: New version? - by CoDaC - 2016-03-26, 03:27 PM
RE: New version? - by .LeXuS'' - 2016-03-26, 03:31 PM
RE: New version? - by Victor - 2016-03-27, 01:41 PM
RE: New version? - by .LeXuS'' - 2016-03-27, 02:04 PM
RE: New version? - by CoDaC - 2016-03-27, 02:31 PM
RE: New version? - by Victor - 2016-04-14, 06:25 PM
RE: New version? - by GustavoWoltmann - 2016-10-03, 11:34 PM

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