Mk 12 MOD 0 SPR specs
|
2013-12-27, 06:45 PM
(This post was last modified: 2013-12-27, 06:48 PM by DeltaStrikeOp.)
|
|||
|
|||
Mk 12 MOD 0 SPR specs
Bluwarguy made a pretty sweet MK12 SPR! As far as we know, it does not violate any copyright (Insert CSI "YEEEAAAAAAHHHH!"), so AC devs, find something else to criticize ^_^
Mk. 12 specs, DSO's suggestion -Automatic, Burst, Semi (heck, get rid of the burst if you want. doesnt really make or break gameplay) -Damage between M16A3 and the AK-47/M21 (whichever one is more powerful) -Recoil between the M16A3 and the AK-47/M21 -20 round magazine capacity (bluwarguy modeled the Mk12 with 20 round magazines) -hipfire accuracy almost as low as the M21, basically horrible (since it is scoped) -Recoil higher than the M16A3 on semi -Rate of fire undetermined. May either be in between AK and M16, or lower than the AK. I don't think it qualifies as a true sniper rifle in ACR, so the "bullets" should stay the same as the M16/AK. The reason I say this is because unlike the sniper rifles, you can't really kill in 1 shot with this. Basically, the Mk12 SPR will be the M16, but with a scope, and with more damage and recoil. You can't really play with this gun unless you ADS, so the M16 will still have its place in ACR The increased recoil will make the Mk12 SPR be lethal only with skill, unlike the noob guns like the SMG or M16, where there is basically 0 learning curve. DSO
Windows 8 fanboy =D "Not dead, can't quit" |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Mk 12 MOD 0 SPR specs - by DeltaStrikeOp - 2013-12-27, 06:45 PM
RE: Mk 12 MOD 0 SPR specs - by {KE}bluwarguy - 2013-12-27, 07:00 PM
RE: Mk 12 MOD 0 SPR specs - by DeltaStrikeOp - 2013-12-27, 07:03 PM
RE: Mk 12 MOD 0 SPR specs - by dm.mossberg590a1 - 2013-12-27, 07:05 PM
RE: Mk 12 MOD 0 SPR specs - by DeltaStrikeOp - 2013-12-27, 07:15 PM
RE: Mk 12 MOD 0 SPR specs - by dm.mossberg590a1 - 2013-12-27, 08:49 PM
|